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CMortalNetwork Member List

This is the complete list of members for CMortalNetwork, including all inherited members.

Create()CMortalNetwork [static]
GetGameParams()=0CMortalNetwork [pure virtual]
GetGameTick()=0CMortalNetwork [pure virtual]
GetHurryup()=0CMortalNetwork [pure virtual]
GetKeystroke(int &a_riOutTime, int &a_riOutKey, bool &a_rbPressed)=0CMortalNetwork [pure virtual]
GetLastError()=0CMortalNetwork [pure virtual]
GetLatestGameData()=0CMortalNetwork [pure virtual]
GetMsg()=0CMortalNetwork [pure virtual]
GetRemoteFighter()=0CMortalNetwork [pure virtual]
GetRemoteUsername()=0CMortalNetwork [pure virtual]
GetWhoWon()=0CMortalNetwork [pure virtual]
IsConnectionAlive()=0CMortalNetwork [pure virtual]
IsGameOver()=0CMortalNetwork [pure virtual]
IsMaster()=0CMortalNetwork [pure virtual]
IsMsgAvailable()=0CMortalNetwork [pure virtual]
IsRemoteFighterAvailable(FighterEnum a_enFighter)=0CMortalNetwork [pure virtual]
IsRemoteSideReady()=0CMortalNetwork [pure virtual]
IsRoundOver()=0CMortalNetwork [pure virtual]
SendFighter(FighterEnum a_enFighter)=0CMortalNetwork [pure virtual]
SendGameData(const char *a_pcGameData)=0CMortalNetwork [pure virtual]
SendGameParams(int a_iGameSpeed, int a_iGameTime, int a_iHitPoints, int a_iBackgroundNumber)=0CMortalNetwork [pure virtual]
SendGameTick(int a_iGameTick)=0CMortalNetwork [pure virtual]
SendHurryup(int a_iHurryUpCode)=0CMortalNetwork [pure virtual]
SendKeystroke(int a_iTime, int a_iKey, bool a_bPressed)=0CMortalNetwork [pure virtual]
SendMsg(const char *a_rsMsg)=0CMortalNetwork [pure virtual]
SendReady()=0CMortalNetwork [pure virtual]
SendRoundOver(int a_iWhoWon, bool a_bGameOver)=0CMortalNetwork [pure virtual]
Start(const char *a_pcServerName)=0CMortalNetwork [pure virtual]
Stop()=0CMortalNetwork [pure virtual]
SynchStartRound()=0CMortalNetwork [pure virtual]
Update()=0CMortalNetwork [pure virtual]