Term
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Definition
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Player
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Player refers to one of the two persons
playing the game. A player chooses a fighter. The two
players are referred to as "Player 1" and "Player 2", even though the
C++ and perl code count arrays from 0.
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Fighter
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Fighter is one of the many available
characters. Usually there are only two fighters loaded at any
time. Fighters are static: their properties never change. Maybe
Fighter should be renamed to Character?
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Game
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One game is the part of the program in
which the players actually compete. The game consists of
a number of rounds. The player selection, and gameover screen
are not part of this definition.
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Round
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One round starts with both players
at full health, and ends either with a timeout or with a ko.
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Doodad
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A graphical element on the game screen that is
not the background or the characters. E.g. the "3x combo" text or a
thrown projectile are doodads.
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Tint
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A tint is a methodical change in a
palette. There are many ways to tint (e.g. grayscaling, darkening, green
chroma, etc). Usually when two players choose the same fighter,
the fighter of player 2 is tinted.
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Scene |
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The description of a frozen moment in the course
of a game. The Backend is responsible for calculating each
consecutive scene. The number of scenes calculated per
second is constant (except for the "hurry up mode", or if the computer
is too slow). |
FPS
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Frames Per Second. The FPS indicator on the
screen during a game indicates the number of scenes drawn,
not the number of scenes calculated by the backend.
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