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| Documentation: | Main Page | Modules | Class Hierarchy | Class List | File List |
| AddBodyToBackground(int a_iPlayer) | CGame | [protected] |
| Advance(int a_iNumFrames) | CGame | [protected] |
| CGame(bool a_bIsReplay, bool m_bWide, bool a_bDebug) | CGame | |
| DoOneRound() | CGame | [protected] |
| DoReplay(const char *a_pcReplayFile) | CGame | |
| Draw() | CGame | [protected] |
| DrawBackground() | CGame | [protected] |
| DrawDoodads() | CGame | [protected] |
| DrawHitPointDisplay(int a_iPlayer) | CGame | [protected] |
| DrawHitPointDisplays() | CGame | [protected] |
| DrawPoly(const char *a_pcName, int a_iColor) | CGame | [protected] |
| GetBackgroundNumber() | CGame | [static] |
| GetReplay() | CGame | |
| HandleKey(int a_iPlayer, int a_iKey, bool a_bDown) | CGame | [protected] |
| HandleKO() | CGame | [protected] |
| HurryUp() | CGame | [protected] |
| InstantReplay(int a_iKoAt) | CGame | [protected] |
| IsMaster() | CGame | [protected] |
| IsNetworkGame() | CGame | [protected] |
| IsTeamMode() | CGame | [protected] |
| m_abHitPointDisplayLeft | CGame | [protected] |
| m_aiHitPointDisplayX | CGame | [protected] |
| m_aiHitPointDisplayY | CGame | [protected] |
| m_aiRoundsWonByPlayer | CGame | [protected] |
| m_aReplayOffsets | CGame | [protected] |
| m_bDebug | CGame | [protected] |
| m_bIsReplay | CGame | [protected] |
| m_bWide | CGame | [protected] |
| m_enGamePhase | CGame | [protected] |
| m_enInitialGameMode | CGame | [protected] |
| m_iEnqueueDelay | CGame | [protected] |
| m_iFrame | CGame | [protected] |
| m_iGameTime | CGame | [protected] |
| m_iNumberOfRounds | CGame | [protected] |
| m_iYOffset | CGame | [protected] |
| m_oKeyQueue | CGame | [protected] |
| m_poBackground | CGame | [protected] |
| m_poDoodads | CGame | [protected] |
| m_sReplayString | CGame | [protected] |
| mg_iBackgroundNumber | CGame | [protected, static] |
| Ph_KO enum value | CGame | [protected] |
| Ph_NORMAL enum value | CGame | [protected] |
| Ph_REPLAY enum value | CGame | [protected] |
| Ph_REWIND enum value | CGame | [protected] |
| Ph_SLOWFORWARD enum value | CGame | [protected] |
| Ph_START enum value | CGame | [protected] |
| Ph_TIMEUP enum value | CGame | [protected] |
| ProcessEvents() | CGame | [protected] |
| ReadKeysFromNetwork() | CGame | [protected] |
| Run() | CGame | |
| TGamePhaseEnum enum name | CGame | [protected] |
| TimeUp() | CGame | [protected] |
| ~CGame() | CGame |