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Documentation: | Main Page | Modules | Class Hierarchy | Class List | File List |
AddBodyToBackground(int a_iPlayer) | CGame | [protected] |
Advance(int a_iNumFrames) | CGame | [protected] |
CGame(bool a_bIsReplay, bool m_bWide, bool a_bDebug) | CGame | |
DoOneRound() | CGame | [protected] |
DoReplay(const char *a_pcReplayFile) | CGame | |
Draw() | CGame | [protected] |
DrawBackground() | CGame | [protected] |
DrawDoodads() | CGame | [protected] |
DrawHitPointDisplay(int a_iPlayer) | CGame | [protected] |
DrawHitPointDisplays() | CGame | [protected] |
DrawPoly(const char *a_pcName, int a_iColor) | CGame | [protected] |
GetBackgroundNumber() | CGame | [static] |
GetReplay() | CGame | |
HandleKey(int a_iPlayer, int a_iKey, bool a_bDown) | CGame | [protected] |
HandleKO() | CGame | [protected] |
HurryUp() | CGame | [protected] |
InstantReplay(int a_iKoAt) | CGame | [protected] |
IsMaster() | CGame | [protected] |
IsNetworkGame() | CGame | [protected] |
IsTeamMode() | CGame | [protected] |
m_abHitPointDisplayLeft | CGame | [protected] |
m_aiHitPointDisplayX | CGame | [protected] |
m_aiHitPointDisplayY | CGame | [protected] |
m_aiRoundsWonByPlayer | CGame | [protected] |
m_aReplayOffsets | CGame | [protected] |
m_bDebug | CGame | [protected] |
m_bIsReplay | CGame | [protected] |
m_bWide | CGame | [protected] |
m_enGamePhase | CGame | [protected] |
m_enInitialGameMode | CGame | [protected] |
m_iEnqueueDelay | CGame | [protected] |
m_iFrame | CGame | [protected] |
m_iGameTime | CGame | [protected] |
m_iNumberOfRounds | CGame | [protected] |
m_iYOffset | CGame | [protected] |
m_oKeyQueue | CGame | [protected] |
m_poBackground | CGame | [protected] |
m_poDoodads | CGame | [protected] |
m_sReplayString | CGame | [protected] |
mg_iBackgroundNumber | CGame | [protected, static] |
Ph_KO enum value | CGame | [protected] |
Ph_NORMAL enum value | CGame | [protected] |
Ph_REPLAY enum value | CGame | [protected] |
Ph_REWIND enum value | CGame | [protected] |
Ph_SLOWFORWARD enum value | CGame | [protected] |
Ph_START enum value | CGame | [protected] |
Ph_TIMEUP enum value | CGame | [protected] |
ProcessEvents() | CGame | [protected] |
ReadKeysFromNetwork() | CGame | [protected] |
Run() | CGame | |
TGamePhaseEnum enum name | CGame | [protected] |
TimeUp() | CGame | [protected] |
~CGame() | CGame |