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| Documentation: | Main Page | Modules | Class Hierarchy | Class List | File List | 
| AddBodyToBackground(int a_iPlayer) | CGame |  [protected] | 
| Advance(int a_iNumFrames) | CGame |  [protected] | 
| CGame(bool a_bIsReplay, bool m_bWide, bool a_bDebug) | CGame | |
| DoOneRound() | CGame |  [protected] | 
| DoReplay(const char *a_pcReplayFile) | CGame | |
| Draw() | CGame |  [protected] | 
| DrawBackground() | CGame |  [protected] | 
| DrawDoodads() | CGame |  [protected] | 
| DrawHitPointDisplay(int a_iPlayer) | CGame |  [protected] | 
| DrawHitPointDisplays() | CGame |  [protected] | 
| DrawPoly(const char *a_pcName, int a_iColor) | CGame |  [protected] | 
| GetBackgroundNumber() | CGame |  [static] | 
| GetReplay() | CGame | |
| HandleKey(int a_iPlayer, int a_iKey, bool a_bDown) | CGame |  [protected] | 
| HandleKO() | CGame |  [protected] | 
| HurryUp() | CGame |  [protected] | 
| InstantReplay(int a_iKoAt) | CGame |  [protected] | 
| IsMaster() | CGame |  [protected] | 
| IsNetworkGame() | CGame |  [protected] | 
| IsTeamMode() | CGame |  [protected] | 
| m_abHitPointDisplayLeft | CGame |  [protected] | 
| m_aiHitPointDisplayX | CGame |  [protected] | 
| m_aiHitPointDisplayY | CGame |  [protected] | 
| m_aiRoundsWonByPlayer | CGame |  [protected] | 
| m_aReplayOffsets | CGame |  [protected] | 
| m_bDebug | CGame |  [protected] | 
| m_bIsReplay | CGame |  [protected] | 
| m_bWide | CGame |  [protected] | 
| m_enGamePhase | CGame |  [protected] | 
| m_enInitialGameMode | CGame |  [protected] | 
| m_iEnqueueDelay | CGame |  [protected] | 
| m_iFrame | CGame |  [protected] | 
| m_iGameTime | CGame |  [protected] | 
| m_iNumberOfRounds | CGame |  [protected] | 
| m_iYOffset | CGame |  [protected] | 
| m_oKeyQueue | CGame |  [protected] | 
| m_poBackground | CGame |  [protected] | 
| m_poDoodads | CGame |  [protected] | 
| m_sReplayString | CGame |  [protected] | 
| mg_iBackgroundNumber | CGame |  [protected, static] | 
| Ph_KO enum value | CGame |  [protected] | 
| Ph_NORMAL enum value | CGame |  [protected] | 
| Ph_REPLAY enum value | CGame |  [protected] | 
| Ph_REWIND enum value | CGame |  [protected] | 
| Ph_SLOWFORWARD enum value | CGame |  [protected] | 
| Ph_START enum value | CGame |  [protected] | 
| Ph_TIMEUP enum value | CGame |  [protected] | 
| ProcessEvents() | CGame |  [protected] | 
| ReadKeysFromNetwork() | CGame |  [protected] | 
| Run() | CGame | |
| TGamePhaseEnum enum name | CGame |  [protected] | 
| TimeUp() | CGame |  [protected] | 
| ~CGame() | CGame |