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Documentation: | Main Page | Modules | Class Hierarchy | Class List | File List |
Create() | CMortalNetwork | [static] |
GetGameParams()=0 | CMortalNetwork | [pure virtual] |
GetGameTick()=0 | CMortalNetwork | [pure virtual] |
GetHurryup()=0 | CMortalNetwork | [pure virtual] |
GetKeystroke(int &a_riOutTime, int &a_riOutKey, bool &a_rbPressed)=0 | CMortalNetwork | [pure virtual] |
GetLastError()=0 | CMortalNetwork | [pure virtual] |
GetLatestGameData()=0 | CMortalNetwork | [pure virtual] |
GetMsg()=0 | CMortalNetwork | [pure virtual] |
GetRemoteFighter()=0 | CMortalNetwork | [pure virtual] |
GetRemoteUsername()=0 | CMortalNetwork | [pure virtual] |
GetWhoWon()=0 | CMortalNetwork | [pure virtual] |
IsConnectionAlive()=0 | CMortalNetwork | [pure virtual] |
IsGameOver()=0 | CMortalNetwork | [pure virtual] |
IsMaster()=0 | CMortalNetwork | [pure virtual] |
IsMsgAvailable()=0 | CMortalNetwork | [pure virtual] |
IsRemoteFighterAvailable(FighterEnum a_enFighter)=0 | CMortalNetwork | [pure virtual] |
IsRemoteSideReady()=0 | CMortalNetwork | [pure virtual] |
IsRoundOver()=0 | CMortalNetwork | [pure virtual] |
SendFighter(FighterEnum a_enFighter)=0 | CMortalNetwork | [pure virtual] |
SendGameData(const char *a_pcGameData)=0 | CMortalNetwork | [pure virtual] |
SendGameParams(int a_iGameSpeed, int a_iGameTime, int a_iHitPoints, int a_iBackgroundNumber)=0 | CMortalNetwork | [pure virtual] |
SendGameTick(int a_iGameTick)=0 | CMortalNetwork | [pure virtual] |
SendHurryup(int a_iHurryUpCode)=0 | CMortalNetwork | [pure virtual] |
SendKeystroke(int a_iTime, int a_iKey, bool a_bPressed)=0 | CMortalNetwork | [pure virtual] |
SendMsg(const char *a_rsMsg)=0 | CMortalNetwork | [pure virtual] |
SendReady()=0 | CMortalNetwork | [pure virtual] |
SendRoundOver(int a_iWhoWon, bool a_bGameOver)=0 | CMortalNetwork | [pure virtual] |
Start(const char *a_pcServerName)=0 | CMortalNetwork | [pure virtual] |
Stop()=0 | CMortalNetwork | [pure virtual] |
SynchStartRound()=0 | CMortalNetwork | [pure virtual] |
Update()=0 | CMortalNetwork | [pure virtual] |