| CMortalNetworkImpl() | CMortalNetworkImpl | |
| Create() | CMortalNetwork | [static] |
| GetGameParams() | CMortalNetworkImpl | [virtual] |
| GetGameTick() | CMortalNetworkImpl | [virtual] |
| GetHurryup() | CMortalNetworkImpl | [virtual] |
| GetKeystroke(int &a_riOutTime, int &a_riOutKey, bool &a_rbPressed) | CMortalNetworkImpl | [virtual] |
| GetLastError() | CMortalNetworkImpl | [virtual] |
| GetLatestGameData() | CMortalNetworkImpl | [virtual] |
| GetMsg() | CMortalNetworkImpl | [virtual] |
| GetRemoteFighter() | CMortalNetworkImpl | [virtual] |
| GetRemoteUsername() | CMortalNetworkImpl | [virtual] |
| GetWhoWon() | CMortalNetworkImpl | [virtual] |
| IsConnectionAlive() | CMortalNetworkImpl | [virtual] |
| IsGameOver() | CMortalNetworkImpl | [virtual] |
| IsMaster() | CMortalNetworkImpl | [virtual] |
| IsMsgAvailable() | CMortalNetworkImpl | [virtual] |
| IsRemoteFighterAvailable(FighterEnum a_enFighter) | CMortalNetworkImpl | [virtual] |
| IsRemoteSideReady() | CMortalNetworkImpl | [virtual] |
| IsRoundOver() | CMortalNetworkImpl | [virtual] |
| m_abKeystrokes | CMortalNetworkImpl | [protected] |
| m_acIncomingBuffer | CMortalNetworkImpl | [protected] |
| m_aiAvailableRemoteFighters | CMortalNetworkImpl | [protected] |
| m_aiKeystrokes | CMortalNetworkImpl | [protected] |
| m_aiKeyTimes | CMortalNetworkImpl | [protected] |
| m_asMsgs | CMortalNetworkImpl | [protected] |
| m_bGameOver | CMortalNetworkImpl | [protected] |
| m_bMaster | CMortalNetworkImpl | [protected] |
| m_bNetworkAvailable | CMortalNetworkImpl | [protected] |
| m_bRemoteReady | CMortalNetworkImpl | [protected] |
| m_bRoundOver | CMortalNetworkImpl | [protected] |
| m_bServer | CMortalNetworkImpl | [protected] |
| m_bSynchQueryResponse | CMortalNetworkImpl | [protected] |
| m_enRemoteFighter | CMortalNetworkImpl | [protected] |
| m_enState | CMortalNetworkImpl | [protected] |
| m_iGameTick | CMortalNetworkImpl | [protected] |
| m_iHurryupCode | CMortalNetworkImpl | [protected] |
| m_iIncomingBufferSize | CMortalNetworkImpl | [protected] |
| m_iWhoWon | CMortalNetworkImpl | [protected] |
| m_oGameParams | CMortalNetworkImpl | [protected] |
| m_poSocket | CMortalNetworkImpl | [protected] |
| m_poSocketSet | CMortalNetworkImpl | [protected] |
| m_sLastError | CMortalNetworkImpl | [protected] |
| m_sLatestGameData | CMortalNetworkImpl | [protected] |
| m_sRemoteUserName | CMortalNetworkImpl | [protected] |
| NS_CHARACTER_SELECTION enum value | CMortalNetworkImpl | [protected] |
| NS_DISCONNECTED enum value | CMortalNetworkImpl | [protected] |
| NS_IN_GAME enum value | CMortalNetworkImpl | [protected] |
| ReceiveFighter(void *a_pData, int a_iLength) | CMortalNetworkImpl | [protected] |
| ReceiveGameData(void *a_pData, int a_iLength) | CMortalNetworkImpl | [protected] |
| ReceiveGameParams(void *a_pData, int a_iLength) | CMortalNetworkImpl | [protected] |
| ReceiveGameTick(void *a_pData, int a_iLength) | CMortalNetworkImpl | [protected] |
| ReceiveHurryup(void *a_pData, int a_iLength) | CMortalNetworkImpl | [protected] |
| ReceiveKeystroke(void *a_pData, int a_iLength) | CMortalNetworkImpl | [protected] |
| ReceiveMsg(void *a_pData, int a_iLength) | CMortalNetworkImpl | [protected] |
| ReceiveReady(void *a_pData, int a_iLength) | CMortalNetworkImpl | [protected] |
| ReceiveRemoteFighterAvailable(void *a_pData, int a_iLength) | CMortalNetworkImpl | [protected] |
| ReceiveRemoteFighterQuery(void *a_pData, int a_iLength) | CMortalNetworkImpl | [protected] |
| ReceiveRemoteUserName(void *a_pData, int a_iLength) | CMortalNetworkImpl | [protected] |
| ReceiveRoundOver(void *a_pData, int a_iLength) | CMortalNetworkImpl | [protected] |
| SendFighter(FighterEnum a_enFighter) | CMortalNetworkImpl | [virtual] |
| SendGameData(const char *a_pcGameData) | CMortalNetworkImpl | [virtual] |
| SendGameParams(int a_iGameSpeed, int a_iGameTime, int a_iHitPoints, int a_iBackgroundNumber) | CMortalNetworkImpl | [virtual] |
| SendGameTick(int a_iGameTick) | CMortalNetworkImpl | [virtual] |
| SendHurryup(int a_iHurryUpCode) | CMortalNetworkImpl | [virtual] |
| SendKeystroke(int a_iTime, int a_iKey, bool a_bPressed) | CMortalNetworkImpl | [virtual] |
| SendMsg(const char *a_pcMsg) | CMortalNetworkImpl | [virtual] |
| SendRawData(char a_cID, const void *a_pData, int a_iLength) | CMortalNetworkImpl | [protected] |
| SendReady() | CMortalNetworkImpl | [virtual] |
| SendRoundOver(int a_iWhoWon, bool a_bGameOver) | CMortalNetworkImpl | [virtual] |
| Start(const char *a_pcServerName) | CMortalNetworkImpl | [virtual] |
| Stop() | CMortalNetworkImpl | [virtual] |
| SynchStartRound() | CMortalNetworkImpl | [virtual] |
| TNetworkState enum name | CMortalNetworkImpl | [protected] |
| Update() | CMortalNetworkImpl | [virtual] |
| ~CMortalNetworkImpl() | CMortalNetworkImpl | [virtual] |