CMortalNetworkImpl() | CMortalNetworkImpl | |
Create() | CMortalNetwork | [static] |
GetGameParams() | CMortalNetworkImpl | [virtual] |
GetGameTick() | CMortalNetworkImpl | [virtual] |
GetHurryup() | CMortalNetworkImpl | [virtual] |
GetKeystroke(int &a_riOutTime, int &a_riOutKey, bool &a_rbPressed) | CMortalNetworkImpl | [virtual] |
GetLastError() | CMortalNetworkImpl | [virtual] |
GetLatestGameData() | CMortalNetworkImpl | [virtual] |
GetMsg() | CMortalNetworkImpl | [virtual] |
GetRemoteFighter() | CMortalNetworkImpl | [virtual] |
GetRemoteUsername() | CMortalNetworkImpl | [virtual] |
GetWhoWon() | CMortalNetworkImpl | [virtual] |
IsConnectionAlive() | CMortalNetworkImpl | [virtual] |
IsGameOver() | CMortalNetworkImpl | [virtual] |
IsMaster() | CMortalNetworkImpl | [virtual] |
IsMsgAvailable() | CMortalNetworkImpl | [virtual] |
IsRemoteFighterAvailable(FighterEnum a_enFighter) | CMortalNetworkImpl | [virtual] |
IsRemoteSideReady() | CMortalNetworkImpl | [virtual] |
IsRoundOver() | CMortalNetworkImpl | [virtual] |
m_abKeystrokes | CMortalNetworkImpl | [protected] |
m_acIncomingBuffer | CMortalNetworkImpl | [protected] |
m_aiAvailableRemoteFighters | CMortalNetworkImpl | [protected] |
m_aiKeystrokes | CMortalNetworkImpl | [protected] |
m_aiKeyTimes | CMortalNetworkImpl | [protected] |
m_asMsgs | CMortalNetworkImpl | [protected] |
m_bGameOver | CMortalNetworkImpl | [protected] |
m_bMaster | CMortalNetworkImpl | [protected] |
m_bNetworkAvailable | CMortalNetworkImpl | [protected] |
m_bRemoteReady | CMortalNetworkImpl | [protected] |
m_bRoundOver | CMortalNetworkImpl | [protected] |
m_bServer | CMortalNetworkImpl | [protected] |
m_bSynchQueryResponse | CMortalNetworkImpl | [protected] |
m_enRemoteFighter | CMortalNetworkImpl | [protected] |
m_enState | CMortalNetworkImpl | [protected] |
m_iGameTick | CMortalNetworkImpl | [protected] |
m_iHurryupCode | CMortalNetworkImpl | [protected] |
m_iIncomingBufferSize | CMortalNetworkImpl | [protected] |
m_iWhoWon | CMortalNetworkImpl | [protected] |
m_oGameParams | CMortalNetworkImpl | [protected] |
m_poSocket | CMortalNetworkImpl | [protected] |
m_poSocketSet | CMortalNetworkImpl | [protected] |
m_sLastError | CMortalNetworkImpl | [protected] |
m_sLatestGameData | CMortalNetworkImpl | [protected] |
m_sRemoteUserName | CMortalNetworkImpl | [protected] |
NS_CHARACTER_SELECTION enum value | CMortalNetworkImpl | [protected] |
NS_DISCONNECTED enum value | CMortalNetworkImpl | [protected] |
NS_IN_GAME enum value | CMortalNetworkImpl | [protected] |
ReceiveFighter(void *a_pData, int a_iLength) | CMortalNetworkImpl | [protected] |
ReceiveGameData(void *a_pData, int a_iLength) | CMortalNetworkImpl | [protected] |
ReceiveGameParams(void *a_pData, int a_iLength) | CMortalNetworkImpl | [protected] |
ReceiveGameTick(void *a_pData, int a_iLength) | CMortalNetworkImpl | [protected] |
ReceiveHurryup(void *a_pData, int a_iLength) | CMortalNetworkImpl | [protected] |
ReceiveKeystroke(void *a_pData, int a_iLength) | CMortalNetworkImpl | [protected] |
ReceiveMsg(void *a_pData, int a_iLength) | CMortalNetworkImpl | [protected] |
ReceiveReady(void *a_pData, int a_iLength) | CMortalNetworkImpl | [protected] |
ReceiveRemoteFighterAvailable(void *a_pData, int a_iLength) | CMortalNetworkImpl | [protected] |
ReceiveRemoteFighterQuery(void *a_pData, int a_iLength) | CMortalNetworkImpl | [protected] |
ReceiveRemoteUserName(void *a_pData, int a_iLength) | CMortalNetworkImpl | [protected] |
ReceiveRoundOver(void *a_pData, int a_iLength) | CMortalNetworkImpl | [protected] |
SendFighter(FighterEnum a_enFighter) | CMortalNetworkImpl | [virtual] |
SendGameData(const char *a_pcGameData) | CMortalNetworkImpl | [virtual] |
SendGameParams(int a_iGameSpeed, int a_iGameTime, int a_iHitPoints, int a_iBackgroundNumber) | CMortalNetworkImpl | [virtual] |
SendGameTick(int a_iGameTick) | CMortalNetworkImpl | [virtual] |
SendHurryup(int a_iHurryUpCode) | CMortalNetworkImpl | [virtual] |
SendKeystroke(int a_iTime, int a_iKey, bool a_bPressed) | CMortalNetworkImpl | [virtual] |
SendMsg(const char *a_pcMsg) | CMortalNetworkImpl | [virtual] |
SendRawData(char a_cID, const void *a_pData, int a_iLength) | CMortalNetworkImpl | [protected] |
SendReady() | CMortalNetworkImpl | [virtual] |
SendRoundOver(int a_iWhoWon, bool a_bGameOver) | CMortalNetworkImpl | [virtual] |
Start(const char *a_pcServerName) | CMortalNetworkImpl | [virtual] |
Stop() | CMortalNetworkImpl | [virtual] |
SynchStartRound() | CMortalNetworkImpl | [virtual] |
TNetworkState enum name | CMortalNetworkImpl | [protected] |
Update() | CMortalNetworkImpl | [virtual] |
~CMortalNetworkImpl() | CMortalNetworkImpl | [virtual] |