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Apocalypse mirror
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| Developer: | Making of | Character-HOWTO | AI Design | Submit a Character | |||
| Documentation: | Main Page | Modules | Class Hierarchy | Class List | File List |
| CPlayerSelect() | CPlayerSelect | |
| DoPlayerSelect() | CPlayerSelect | |
| EditPlayerInfo(int a_iPlayer) | CPlayerSelect | |
| GetFighterName(int a_iPlayer) | CPlayerSelect | |
| GetFighterNameWidth(int a_iPlayer) | CPlayerSelect | |
| GetPlayerInfo(int a_iPlayer) | CPlayerSelect | |
| IsFighterAvailable(FighterEnum a_enFighter) | CPlayerSelect | |
| IsFighterInTeam(FighterEnum a_enFighter) | CPlayerSelect | |
| IsLocalFighterAvailable(FighterEnum a_enFighter) | CPlayerSelect | |
| LoadFighter(FighterEnum m_enFighter) | CPlayerSelect | [protected, static] |
| m_aiFighterNameWidth | CPlayerSelect | [protected] |
| m_aoPlayers | CPlayerSelect | [protected] |
| SetPlayer(int a_iPlayer, FighterEnum a_enFighter) | CPlayerSelect | |
| SetTint(int a_iPlayer, TintEnum a_enFighter) | CPlayerSelect |