ActivateNextPlayer(int a_iCurrentPlayer) | CPlayerSelectController | [protected] |
CPlayerSelectController(bool a_bNetworkGame) | CPlayerSelectController | |
DoPlayerSelect() | CPlayerSelectController | |
GetTeamSize(int a_iPlayer) | CPlayerSelectController | [protected] |
GetThisTick() | CPlayerSelectController | [protected] |
HandleChatKey(SDL_Event &a_roEvent) | CPlayerSelectController | [protected] |
HandleEvents() | CPlayerSelectController | [protected] |
HandleKey(int a_iPlayer, int a_iKey) | CPlayerSelectController | [protected] |
HandleNetwork() | CPlayerSelectController | [protected] |
IsFighterSelectable(FighterEnum a_enFighter) | CPlayerSelectController | [protected] |
m_abPlayerActive | CPlayerSelectController | [protected] |
m_acChatMsg | CPlayerSelectController | [protected] |
m_bChatActive | CPlayerSelectController | [protected] |
m_bNetworkGame | CPlayerSelectController | [protected] |
m_bTeamMode | CPlayerSelectController | [protected] |
m_iGameSpeed | CPlayerSelectController | [protected] |
m_iLastTick | CPlayerSelectController | [protected] |
m_iNumberOfSelectableFighters | CPlayerSelectController | [protected] |
m_iThisTick | CPlayerSelectController | [protected] |
m_poView | CPlayerSelectController | [protected] |
MarkFighters() | CPlayerSelectController | [protected] |
SetPlayerActive(int a_iPlayer, bool a_bActive) | CPlayerSelectController | [protected] |
~CPlayerSelectController() | CPlayerSelectController | |