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#include <PlayerSelectController.h>
Public Member Functions | |
CPlayerSelectController (bool a_bNetworkGame) | |
~CPlayerSelectController () | |
void | DoPlayerSelect () |
Protected Member Functions | |
void | HandleEvents () |
void | HandleKey (int a_iPlayer, int a_iKey) |
bool | HandleChatKey (SDL_Event &a_roEvent) |
void | HandleNetwork () |
void | GetThisTick () |
void | MarkFighters () |
void | SetPlayerActive (int a_iPlayer, bool a_bActive) |
void | ActivateNextPlayer (int a_iCurrentPlayer) |
This method finds the next player and lets him choose a fighter. | |
int | GetTeamSize (int a_iPlayer) |
bool | IsFighterSelectable (FighterEnum a_enFighter) |
Protected Attributes | |
CPlayerSelectView * | m_poView |
bool | m_bNetworkGame |
bool | m_bTeamMode |
bool | m_bChatActive |
char | m_acChatMsg [256] |
int | m_iNumberOfSelectableFighters |
bool | m_abPlayerActive [MAXPLAYERS] |
int | m_iGameSpeed |
int | m_iThisTick |
int | m_iLastTick |
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This method finds the next player and lets him choose a fighter. This only should be called in team mode without multiselect. |
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