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Developer: | Making of | Character-HOWTO | AI Design | Submit a Character | |||
Documentation: | Main Page | Modules | Class Hierarchy | Class List | File List |
Files | |
file | MszPerl.h |
This file helps include perl.h The windows version of perl.h contains a lot of stupid #defines, this file helps undefine them. | |
Classes | |
struct | SMortalEvent |
struct | SFpsCounter |
class | CKeyQueue |
CKeyQueue is used to introduce a certain amount of negative or positive lag to keystrokes. More... | |
class | CGame |
The CGame class is for running the frontend of a game. More... | |
class | CMenu |
Base class for menu systems in OpenMortal. More... | |
class | CMenuItem |
Basic menu item. More... | |
class | CEnumMenuItem |
Enumerated menu items have an integer value, and a set of values and texts which they can display for the user. More... | |
class | CTextMenuItem |
Text menu items are like regular menu items, but they have a text value which can be set. More... | |
class | CNetworkMenu |
The Network displays and modifies the network connection parameters. More... | |
struct | SState |
SState aggregates all the state variables of OpenMortal that do not belong to the backend. More... | |
class | CBackend |
The CBackend class provides access to the perl game engine. More... | |
class | CBackground |
The CBackground class draws the multi-layered background of each arena. More... | |
Enumerations | |
enum | FighterEnum { UNKNOWN = 0, ULMAR, UPI, ZOLI, CUMI, SIRPI, MACI, BENCE, GRIZLI, DESCANT, SURBA, AMBRUS, DANI, KINGA, MISI, LASTFIGHTER } |
Variables | |
SFpsCounter | oFpsCounter |
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