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| News | Info | Characters | Arenas | Screenshots | Forums | Download | ||||
| Developer: | Making of | Character-HOWTO | AI Design | Submit a Character | |||
| Documentation: | Main Page | Modules | Class Hierarchy | Class List | File List | 
Files | |
| file | MszPerl.h | 
| This file helps include perl.h The windows version of perl.h contains a lot of stupid #defines, this file helps undefine them.  | |
Classes | |
| struct | SMortalEvent | 
| struct | SFpsCounter | 
| class | CKeyQueue | 
| CKeyQueue is used to introduce a certain amount of negative or positive lag to keystrokes.  More... | |
| class | CGame | 
| The CGame class is for running the frontend of a game.  More... | |
| class | CMenu | 
| Base class for menu systems in OpenMortal.  More... | |
| class | CMenuItem | 
| Basic menu item.  More... | |
| class | CEnumMenuItem | 
| Enumerated menu items have an integer value, and a set of values and texts which they can display for the user.  More... | |
| class | CTextMenuItem | 
| Text menu items are like regular menu items, but they have a text value which can be set.  More... | |
| class | CNetworkMenu | 
| The Network displays and modifies the network connection parameters.  More... | |
| struct | SState | 
| SState aggregates all the state variables of OpenMortal that do not belong to the backend.  More... | |
| class | CBackend | 
| The CBackend class provides access to the perl game engine.  More... | |
| class | CBackground | 
| The CBackground class draws the multi-layered background of each arena.  More... | |
Enumerations | |
| enum | FighterEnum {  UNKNOWN = 0, ULMAR, UPI, ZOLI, CUMI, SIRPI, MACI, BENCE, GRIZLI, DESCANT, SURBA, AMBRUS, DANI, KINGA, MISI, LASTFIGHTER }  | 
Variables | |
| SFpsCounter | oFpsCounter | 
      
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