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CNetworkMenu Class Reference
[Game logic (frontend + backend connection)]

The Network displays and modifies the network connection parameters. More...

#include <menu.h>

Inheritance diagram for CNetworkMenu:

CMenu List of all members.

Public Member Functions

 CNetworkMenu ()
virtual ~CNetworkMenu ()
void Connect ()
void ItemActivated (int a_iItemCode, CMenuItem *a_poMenuItem)
void ItemChanged (int a_iItemCode, int a_iValue, CMenuItem *a_poMenuItem)

Protected Attributes

bool m_bOK
bool m_bServer
std::string m_sHostname
std::string m_sNick
CTextMenuItemm_poServerMenuItem
CTextMenuItemm_poNickMenuItem

Detailed Description

The Network displays and modifies the network connection parameters.


Constructor & Destructor Documentation

CNetworkMenu::CNetworkMenu  ) 
 

CNetworkMenu::~CNetworkMenu  )  [virtual]
 


Member Function Documentation

void CNetworkMenu::Connect  ) 
 

void CNetworkMenu::ItemActivated int  a_iItemCode,
CMenuItem a_poMenuItem
[virtual]
 

Reimplemented from CMenu.

void CNetworkMenu::ItemChanged int  a_iItemCode,
int  a_iValue,
CMenuItem a_poMenuItem
[virtual]
 

Reimplemented from CMenu.


Member Data Documentation

bool CNetworkMenu::m_bOK [protected]
 

bool CNetworkMenu::m_bServer [protected]
 

CTextMenuItem* CNetworkMenu::m_poNickMenuItem [protected]
 

CTextMenuItem* CNetworkMenu::m_poServerMenuItem [protected]
 

std::string CNetworkMenu::m_sHostname [protected]
 

std::string CNetworkMenu::m_sNick [protected]
 


The documentation for this class was generated from the following files: