|
Functions |
void | InputKeys (int a_iPlayerNumber) |
void | MortalNetworkResetMessages (bool a_bClear) |
void | MortalNetworkMessage (const char *format,...) |
bool | MortalNetworkCheckKey () |
bool | Connect (const char *a_pcHostname) |
const char * | FindString (const char *a_ppcNames[], const int a_piValues[], int a_iValue) |
const char * | GetGameTimeString (int a_iValue) |
const char * | GetGameSpeedString (int a_iValue) |
const char * | GetHitPointsString (int a_iValue) |
void | MakeMenuBackground () |
void | DoMenu (CMenu &a_roMenu) |
void | DoMenu () |
Variables |
const char * | g_ppcGameTime [] = { "0:30", "0:45", "1:00", "1:15", "1:30", "1:45", "2:00", "3:00", "5:00", NULL } |
const int | g_piGameTime [] = { 30, 45, 60, 75, 90, 105, 120, 180, 300 } |
const char * | g_ppcHitPoints [] = { "BABY", "VERY LOW", "LOW", "NORMAL", "HIGH", "VERY HIGH", "NEAR IMMORTAL", NULL } |
const int | g_piHitPoints [] = { 1, 10, 50, 100, 150, 200, 500 } |
const char * | g_ppcGameSpeed [] = { "SNAIL RACE", "SLOW", "NORMAL", "TURBO", "KUNG-FU MOVIE", NULL } |
const int | g_piGameSpeed [] = { 16, 14, 12, 10, 8 } |
const char * | g_ppcChannels [] = { "MONO", "STEREO", NULL } |
const int | g_piChannels [] = { 1, 2 } |
const char * | g_ppcMixingRate [] = { "LOW", "MEDIUM", "HIGH", NULL } |
const int | g_piMixingRate [] = { 1, 2, 3 } |
const char * | g_ppcMixingBits [] = { "8 bit", "16 bit", NULL } |
const int | g_piMixingBits [] = { 1, 2 } |
const char * | g_ppcVolume [] = { "OFF", "10%", "20%", "30%", "40%", "50%", "60%", "70%", "80%", "90%", "100%", NULL } |
const int | g_piVolume [] = { 0, 10, 20, 30, 40, 50, 60, 70, 80, 90, 100 } |
const char * | g_ppcLanguage [] = { "English", "Spanish", "Francais", "Magyar", "Portugues", NULL } |
const int | g_piLanguage [] = { 0, 1, 2, 3, 4 } |
const char * | g_ppcLanguageCodes [] = { "en", "es", "fr", "hu", "pt" } |
const char * | g_ppcServer [] = { "Connect to game", "Create game", NULL } |
int | g_piServer [] = { 0, 1 } |
const char * | g_ppcTeamMode [] = { "1 VS 1", "Good VS Evil", "Custom teams", NULL } |
int | g_piTeamMode [] = { SState::Team_ONE_VS_ONE, SState::Team_GOOD_VS_EVIL, SState::Team_CUSTOM } |
const char * | g_ppcTeamSize [] = { "2", "3", "4", "5", "6", "7", "8", "9", "10", NULL } |
int | g_piTeamSize [] = { 2, 3, 4, 5, 6, 7, 8, 9, 10 } |
const char * | g_ppcNumPlayers [] = { "2", "3", "4", NULL } |
int | g_piNumPlayers [] = { 2, 3, 4 } |
const char * | g_ppcYesNo [] = { "Yes", "No", NULL } |
int | g_piYesNo [] = { 1, 0 } |
SDL_Surface * | poBackground = NULL |
int | g_iMessageY |
static char | g_acMessageBuffer [1024] |