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Documentation: | Main Page | Modules | Class Hierarchy | Class List | File List |
#include "OnlineChat.h"
#include "TextArea.h"
#include "State.h"
#include "menu.h"
#include "Audio.h"
#include "sge_tt_text.h"
#include "gfx.h"
#include "common.h"
#include "config.h"
#include "Event.h"
Defines | |
#define | MORTALNETSERVER "apocalypse.game-host.org" |
#define | MORTALNETWORKPORT 0x3A23 |
#define | READLINE_Y 440 |
#define | NICKLIST_X 500 |
#define | CHECKCONNECTION if ( m_poSocket == NULL ) return; |
#define | RETURNNOERROR |
#define | RETURNWITHERROR |
#define | RETURNWITHADDITIONALERROR |
Enumerations | |
enum | { MENU_DISCONNECT = 100, MENU_CHALLENGE, MENU_CHANGENICK, MENU_OK, MENU_ACCEPTCHALLENGE, MENU_REJECTHALLENGE } |
Functions | |
void | MortalNetworkResetMessages (bool a_bClear) |
void | MortalNetworkMessage (const char *format,...) |
bool | MortalNetworkCheckKey () |
void | DoOnlineChat () |
Static global entry point for chatting. | |
Variables | |
int | g_iMessageY |
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Value: { \ debug( "%s\n", m_sLastError.c_str() ); \ return false; } |
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Value: { \ m_sLastError += SDLNet_GetError(); \ debug( "%s\n", m_sLastError.c_str() ); \ return false; } |
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Value: { \ m_sLastError = SDLNet_GetError(); \ debug( "%s\n", m_sLastError.c_str() ); \ return false; } |
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Static global entry point for chatting.
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