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#include <stdio.h>#include <stdarg.h>#include "common.h"#include "State.h"#include "Joystick.h"#include "SDL.h"#include "Event.h"Functions | |
| void | debug (const char *format,...) | 
| bool | FindPlayerKey (SDLKey a_enKey, int &a_riOutPlayer, int &a_riOutKey) | 
| bool | TranslateEvent (const SDL_Event *a_poInEvent, SMortalEvent *a_poOutEvent) | 
| TranslateEvent is an important function in the OpenMortal event processing chain.   | |
| bool | MortalPollEvent (SMortalEvent &a_roOutEvent) | 
| MortalPollEvent works like SDL_PollEvent, except that it returns an SMortalEvent.   | |
| void | MortalWaitEvent (SMortalEvent &a_roOutEvent) | 
| MortalWaitEvent works like SDL_WaitEvent, except that it returns an SMortalEvent.   | |
Variables | |
| SDL_Surface * | gamescreen = NULL | 
      
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 MortalPollEvent works like SDL_PollEvent, except that it returns an SMortalEvent. 
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 MortalWaitEvent works like SDL_WaitEvent, except that it returns an SMortalEvent. 
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 TranslateEvent is an important function in the OpenMortal event processing chain. It takes an SDL_Event and converts it to a game related event. This allows for the "transparent" handling of joysticks and such. 
 
 
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