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#include <stdio.h>#include <stdarg.h>#include "common.h"#include "State.h"#include "Joystick.h"#include "SDL.h"#include "Event.h"Functions | |
| void | debug (const char *format,...) |
| bool | FindPlayerKey (SDLKey a_enKey, int &a_riOutPlayer, int &a_riOutKey) |
| bool | TranslateEvent (const SDL_Event *a_poInEvent, SMortalEvent *a_poOutEvent) |
| TranslateEvent is an important function in the OpenMortal event processing chain. | |
| bool | MortalPollEvent (SMortalEvent &a_roOutEvent) |
| MortalPollEvent works like SDL_PollEvent, except that it returns an SMortalEvent. | |
| void | MortalWaitEvent (SMortalEvent &a_roOutEvent) |
| MortalWaitEvent works like SDL_WaitEvent, except that it returns an SMortalEvent. | |
Variables | |
| SDL_Surface * | gamescreen = NULL |
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MortalPollEvent works like SDL_PollEvent, except that it returns an SMortalEvent.
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MortalWaitEvent works like SDL_WaitEvent, except that it returns an SMortalEvent.
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TranslateEvent is an important function in the OpenMortal event processing chain. It takes an SDL_Event and converts it to a game related event. This allows for the "transparent" handling of joysticks and such.
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