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00001 #ifndef PLAYERSELECTCONTROLLER_H 00002 #define PLAYERSELECTCONTROLLER_H 00003 00004 #include "SDL.h" 00005 #include "FighterEnum.h" 00006 #include "common.h" 00007 00008 class CPlayerSelectView; 00009 00015 class CPlayerSelectController 00016 { 00017 public: 00018 CPlayerSelectController( bool a_bNetworkGame ); 00019 ~CPlayerSelectController(); 00020 00021 void DoPlayerSelect(); 00022 00023 protected: 00024 void HandleEvents(); 00025 void HandleKey( int a_iPlayer, int a_iKey ); 00026 bool HandleChatKey( SDL_Event& a_roEvent ); 00027 void HandleNetwork(); 00028 void GetThisTick(); 00029 void MarkFighters(); 00030 00031 void SetPlayerActive( int a_iPlayer, bool a_bActive ); 00032 void ActivateNextPlayer( int a_iCurrentPlayer ); 00033 int GetTeamSize( int a_iPlayer ); 00034 00035 bool IsFighterSelectable( FighterEnum a_enFighter ); 00036 00037 00038 protected: 00039 CPlayerSelectView* m_poView; 00040 bool m_bNetworkGame; 00041 bool m_bTeamMode; 00042 bool m_bChatActive; 00043 char m_acChatMsg[256]; 00044 int m_iNumberOfSelectableFighters; 00045 00046 bool m_abPlayerActive[MAXPLAYERS]; 00047 00048 int m_iGameSpeed; 00049 int m_iThisTick; 00050 int m_iLastTick; 00051 }; 00052 00053 00054 #endif // PLAYERSELECTCONTROLLER_H