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#include "config.h"
#include "PlayerSelect.h"
#include "SDL_video.h"
#include "sge_tt_text.h"
#include "sge_bm_text.h"
#include "sge_surface.h"
#include "SDL.h"
#include "SDL_image.h"
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <time.h>
#include <string>
#include "common.h"
#include "gfx.h"
#include "Audio.h"
#include "RlePack.h"
#include "Backend.h"
#include "State.h"
#include "FighterStats.h"
#include "MortalNetwork.h"
Defines | |
#define | IS_GAME_MODE |
Functions | |
void | Complain (const char *a_pcError) |
_sge_TTFont * | LoadTTF (const char *a_pcFilename, int a_iSize) |
sge_bmpFont * | LoadBMPFont (const char *a_pcFilename) |
int | init () |
int | init2 () |
int | DrawMainScreen () |
int | InitJoystick () |
void | GameLoop () |
The game loop consists of the following events:. | |
void | ChatLoop () |
The chat loop consists of:. | |
int | main (int argc, char *argv[]) |
Variables | |
_sge_TTFont * | inkFont |
_sge_TTFont * | impactFont |
_sge_TTFont * | titleFont |
_sge_TTFont * | chatFont |
sge_bmpFont * | fastFont |
sge_bmpFont * | creditsFont |
sge_bmpFont * | storyFont |
bool | bDebug = false |
Uint32 | C_BLACK |
Uint32 | C_BLUE |
Uint32 | C_GREEN |
Uint32 | C_CYAN |
Uint32 | C_RED |
Uint32 | C_MAGENTA |
Uint32 | C_ORANGE |
Uint32 | C_LIGHTGRAY |
Uint32 | C_DARKGRAY |
Uint32 | C_LIGHTBLUE |
Uint32 | C_LIGHTGREEN |
Uint32 | C_LIGHTCYAN |
Uint32 | C_LIGHTRED |
Uint32 | C_LIGHTMAGENTA |
Uint32 | C_YELLOW |
Uint32 | C_WHITE |
SDL_Color | Colors [] |
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Value: (g_oState.m_enGameMode != SState::IN_DEMO \ && g_oState.m_enGameMode != SState::IN_CHAT \ && !g_oState.m_bQuitFlag) |
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The chat loop consists of:.
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The game loop consists of the following events:.
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Initial value: { { 0, 0, 0, 0 }, { 0, 0, 42, 0 }, { 0, 42, 0, 0 }, { 0, 42, 42, 0 }, { 42, 0, 0, 0 }, { 42, 0, 42, 0 }, { 63, 42, 0, 0 }, { 42, 42, 42, 0 }, { 21, 21, 21, 0 }, { 21, 21, 63, 0 }, { 21, 63, 21, 0 }, { 21, 63, 63, 0 }, { 63, 21, 21, 0 }, { 63, 21, 63, 0 }, { 63, 63, 21, 0 }, { 63, 63, 63, 0 } } |
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